Categories
games

Backseat Playground

Backseat Playground Logo

The Interactive Institute in Sweden has created an in-car, virtual reality gaming system called Backseat Playground that uses GPS to integrate the actual location of your vehicle into a game. It’s currently a prototype designed for kids stuck in the car on long rides. Players can, for example, solve murder mysteries and search for clues in meatspace as they drive around. It has some great interactive features such as characters in the game will actually call the player’s cell phone (hand held receiver) to give him or her clues.

Details from New Scientist:

The Backseat Playground consists of a GPS receiver, a handheld computer and headphones, all connected to a laptop in the trunk of the car.

The laptop uses the GPS data to maintain a three-dimensional model that keeps the car correctly positioned within the virtual world. A database of geographical information is used to match events in the game to suitable locations. Players interact using the handheld computer.

The game begins with a radio newsflash, relayed by the handheld computer, which places a passenger at the start of a murder mystery or a werewolf thriller. As the car travels along its route, the player receives further phone calls and walkie-talkie messages from characters in the game.

For now, the game only works over an area of 35 square kilometres in Stockholm, but you can check out the video of a couple of kids giving it a test run.

Categories
games

Monopoly

I occasionally get into a streak where I love playing board games and my absolute favorite game to play on a cold autumn afternoon is Parker-Brother’s classic real estate trading game, Monopoly. I played yesterday with my family and though at some points it was give or take whether I would pull through, in the end, I won it all!

Disappointed by the lack of good strategy guides in a cursory search for “monopoly strategy”, I’m convinced there is a definite need for someone to get the good information out there, so I’ll do what I can in my limited knowledge.

Old Fashioned Monopoly Box Cover

Some interesting facts and lesser known rules about Monopoly:

  • It usually takes five turns (but 6 rolls – you’ll probably roll doubles once) to go around the board. You’ll probably land on four of the 28 property spaces.
  • If one or both dice roll off the board, or land on or lean against a card deck, the roll is invalid. Roll them again.
  • The most landed on spaces are: Jail, Illinois Avenue, GO and the B.&O. Railroad.
  • Free parking does not entitle a player to any kind of monetary reward. Free parking is a free space with no other penalty or reward.
  • As a general rule, when you land on “Income Tax” pay 10% if you haven’t yet been around the board three times. You will average a net gain of $170 every time you pass Go (at least early in the game) and you start with $1500. Therefore it’s in your best interest to do the math and figure out if you have less than $2000 worth of assets.
  • Pay $50 and get out off Jail early in the game while many properties remain unowned and undeveloped. You need to be in circulation so that you can buy up those properties. Later in the game it may be better to rest in jail free from expensive rent payments but still able to collect.
  • If a player does not wish to buy an unowned property he or she has landed on it is sold at auction by the Banker to the highest bidder. Any player, including the one who declined the option of buying it at the printed price, may bid. Bidding may start at any price.

Get out of Jail Free Card

To finish off this post, I’ve got a question that doesn’t appear to be answered in the rule book. Perhaps some of the more clever readers here will enlighten us with their opinions in the comments. It’s a fact that, if the owner of a property fails to ask for his/her rent before the second player following the one who landed on the property throws the dice, the debt is uncollectible.

My question is:

What if the player who landed on the property had rolled doubles and the owner fails to ask for his/her rent? Can the same player quickly pick up the dice and roll again? or does that only work when a second player picks up the dice and rolls?

Categories
games

Julian Dibbell’s Book Play Money is Now Out

Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot, the new book by Julian Dibbell is now available.

Julian’s goal was to earn more money selling imaginary goods (ie. online gaming goods) than from his “real job” as a professional writer. He came up short of his goal by only a few hundred dollars and, though I haven’t read it yet, I understand the book documents the entire endevour from day 1.

In addition to bookstores selling his book, Play Money will also be available in the virtual world of Second Life (in the currency of that world—Linden dollars).

From the press release:

In-game versions of Play Money designed by Second Life coder/publisher Falk Bergman are available for L$750. These copies can be signed by Dibbell at his in-Second Life interview with journalist Wagner James Au on July 27th. For the Second Life resident who needs something a bit more tactile, L$6250 buys a real-life copy of Play Money, shipped with care to the buyer’s real life address, in addition to the standard in-game version.

(At the time of this press release, Linden dollars are trading at approximately L$300.00 to the US$1.00. Adjusted to US dollars, an online copy costs US$2.50, and the price of a real-life copy bought in-game is around US$20.85.)

I’ve previously written about Julian’s professional game-playing.

Categories
ethics games

Columbine Massacre Video Game

Super Columbine Massacre RPG screenshot

I just finished reading an interesting piece on watercoolergames.org about the Super Columbine Massacre RPG, a video game in which you take the role of Eric Harris and Dylan Klebold, the Columbine killers, on that fateful day in the Denver suburb of Littleton. How many people they kill is ultimately up to the player.

Judging from some of the harsh comments and some of the news articles written about the game from journalists that never even bothered to play the game it seems to me that a lot of people can’t comprehend the possibility that a video game could be a potential medium for provoking thought or education. Not that playing the game is a particularly enjoyable endeavour, but as compared with the documentary, the movie, or the multiple number of books written on the subject, why is it assumed that “the game” would automatically be something that condones their behavior whereas these other mediums get a pass?

One commenter had the nerve to go so far as to say,

“If your purpose in this game is to ‘understand’, my question is why do we need to understand? Understanding evil is not important—knowledge is not power. Evil is present and does great harm in our world. A better choice is to empower through ministry that heals. It’s my thought that your game doesn’t minister or provoke healing discussion—rather, it fuels the negative impact, divides people from Truth rather than lead them toward it.”

To me, a comment like this is so out-of-touch that it’s shocking. I can understand that at first appearance the idea of making that fateful day’s events into a game may seem trivilizing, but after having taken a few minutes to try it myself, I can say it allows for an interesting perspective that isn’t exactly possible in other forms.

If you’re not convinced, then I recommend checking out the fascinating interview about the game with a Columbine survivor and another one with the game’s creator which, after reading, may cause you to adjust your preconceived notions about the game.

Categories
games

Don’t Shoot the Puppy

Don't Shoot the Puppy

Don’t Shoot the Puppy is a clever flash game that made me laugh. The instructions are simple: don’t shoot the puppy. Just don’t do it.

Categories
games work

The Outfit

The Outfit title image

The Outfit game for Xbox 360 is now in stores.

Last year I had the opportunity to be a small part of the creation process, helping with the motion capture setup and then again later as a production assistant. I saw a copy of the game on Friday and sure enough, my name is in the credits.

About a month ago the developers started posting a blog about the conception and realization of the game; it’s interesting to read the posts from some of the great people that I met in Vancouver.

Of course, I still haven’t actually played the game yet, but the reviews I’ve read so far have been positive.

Categories
games

Binding Keys in Wolfenstein Enemy Territory

Wolfenstein: Enemy Territory Screenshot

Here is a quick tip for binding keystrokes to access features that normally are not available in Wolfenstein Enemy Territory. First off, access the console by hitting the ~ key. Then type /bind <keystroke> [command] where keystroke is the key on your keyboard or mouse that you want to use to activate the command.

The two commands that I learned recently are throwingknife and playdead. The throwingknife command lets you do just that, throw knives at enemy players while playdead lays your character down on the ground and takes a wounded position.

If you have a 5 button mouse you can even bind the throwingknife and playdead command to your back and forward buttons. For example: /bind mouse5 playdead would make you play dead and come back “alive” when you hit the back button.

I realize most of you probably don’t play Wolfenstein Enemy Territory but I get the occasional Googler coming here looking for tips, so I hope this helps. For a complete list of commands try typing cmdlist in the console and then use the “Page Up” and “Page Down” keys to scroll through the list.

Categories
education games life

Tuesday Night Video Game Class

Tuesday was the evening of my Video Games class. The semester is winding down and I really need to get working on my final project — not to mention finish up some other somewhat overdue items.

I’ve been asked by some friends what the class is actually about. In it we talk about everything from gameplay and graphics to the cultural and philosophical implications of popular (and sometimes less popular) video games. The professor shows video clips from rare or unusual games and we learn about different genres and how things like setting and ambiance change the mood of a game.

We also talk quite a bit about gender stereotypes, violence, and the way the media portrays video game culture. It’s pretty clear that although there may be statistics out there claiming a lot of girls play video games, there are only two girls in the class and 30 very nerdy boys. (They’re not all nerds, some of us are in there doing research for blog postings). But seriously there are a couple of fairly nerdy guys in that class that drive me insane. Before this semester I wouldn’t have believed it possible to become THAT immersed in video games.

I think the most ironic thing for me is, now that I’m in the class I’ve probably played less video games than I did all summer, and yes playing video games is a requirement. I can’t explain it, but I guess it just goes to show — I’ll do anything to avoid doing homework.

Categories
games

Duck Doom

Check out this mash-up of the classic Duck Hunt with another classic, Doom.

Duck Doom

“The objective is simple. Shoot as many ducks as you can with Doom weapons such as The Super Shotgun, The Chaingun, The Rocket Launcher and The BFG-900!”

Personally I find the regular shotgun to be the most reliable. Total retro awesomeness: Duck Doom.

(via BoingBoing)

Categories
games

Nintendo Revolution

Nintendo has released a teaser video of their new system and wild new controller. Danc from lostgarden.com offers a scholarly essay on Nintendo’s genre innovation strategy.

Nintendo Revolution Controller

At first I thought the controller looked ridiculous and thought it would be a tremendous flop, however Danc’s article has made me reconsider. His article doesn’t focus on the new system itself and it is a bit long, but if you’re curious about why Nintendo would invest so heavily in an untested market, it’s worth the read.

I hope we talk about this in my Theory and Aesthetics of Video Games class.